CodeSandbox
Building a better way to build together
When I joined CodeSandbox, the team had already built something developers loved: an instant, browser-based coding environment for sharing ideas. It was quick, playful, and perfect for prototypes. But we wanted to take it much further. The question was simple: what if you could move your entire development workflow to the cloud—and make collaboration as natural as working side by side?




That idea became our north star.
We began by rethinking what a development environment could feel like in the browser. Local setups were slow, heavy, and hard to share. Our goal was to remove that friction entirely. Open a browser, start coding, invite your team, and see changes happen in real time. No installs, no waiting—just flow.
As Head of Product & Design, I led a multidisciplinary team across product, design, and engineering. We designed an experience that balanced power and simplicity, giving developers confidence that this wasn’t a toy—it was the future of collaborative development.
We focused on the details that made the difference: live cursors that felt human, instant previews that kept momentum, and a UI fast enough to keep up with the way developers think. It was all about creating a sense of immediacy—of being in sync.
Beyond the product, I helped shape the design culture. We grew a fully remote team, built shared rituals, and introduced design reviews that focused on clarity and purpose. This alignment helped us secure a $15M Series A and positioned CodeSandbox as a serious alternative to local development.
Looking back, CodeSandbox didn’t just change how developers write code—it showed how teams could build together. It turned something traditionally solitary into a shared creative experience.
And that’s the kind of design work I love most: where technology gets out of the way, and collaboration takes the lead.